Rank, Stephen and O’Coill, Carl and Boldyreff, Cornelia and Doughty, Mark (2004) ‘Software, Architecture, and Participatory Design’, Proceedings of the 2004 ACM workshop on Interdisciplinary software engineering research November 5. 2004. Newport Beach, 45 - 48.
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Much work in software architecture has been inspired by work in physical architecture, in particular Alexander's work on 'design patterns'. By contrast, Alexander's work is little-used in town planning and architecture. In this paper, we examine some of the reasons that this is so, describe some parallels and differences between the fields of physical and software architecture, and identify areas in which future collaboration may be fruitful. The notion of 'participatory design' is important in software engineering and in urban regeneration, but the participatory mechanisms in each field are quite different.
|Divisions:||Schools > Architecture Computing and Engineering, School of|
|Additional Information:||Citation: Rank, S. et al. (2004) ‘Software, Architecture, and Participatory Design’ In: Proceedings of the 2004 ACM workshop on Interdisciplinary software engineering research November 5, 2004, Newport Beach, California, USA. pp 45 - 48.|
|Date Deposited:||05 Feb 2010 13:08|
|Item Type:||Conference or Event Item (Paper)|
|Creators:||Rank, Stephen and O’Coill, Carl and Boldyreff, Cornelia and Doughty, Mark|
|Last Modified:||28 Jan 2016 18:22|
|Depositing User:||Stephen Grace|