MacCallum-Stewart, Esther (2007) ‘From Catch the Flag to Shock and Awe: how World of Warcraft Negotiates Battle.’, in Situated play: Proceedings of DiGRA 2007 Conference Tokyo: The University of Tokyo, September, 2007. DiGRA 2007 Conference . Tokyo: The University of Tokyo, September 2007. Digital Games Research Association (DiGRA), pp. 66-73.
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Within the MMORPG World of Warcraft, attitudes towards warfare are expressed in conflicting ways. This is partly a result of the difficult relationship modern Western society has with warfare, and the various political agendas that surround this. Within World of Warcraft, this is expressed specifically in the minigames known as ‘Battlegrounds’, which allow players to fight against each other in teams. The way in which these popular areas have been developed in the game is symptomatic of increasingly accepting attitudes towards warfare.
|Divisions:||Schools > Architecture Computing and Engineering, School of|
|Additional Information:||Citation: MacCallum-Stewart, E. (2007) ‘From Catch the Flag to Shock and Awe: how World of Warcraft Negotiates Battle.’ Situated Play, Proceedings of DiGRA 2007 Conference Tokyo: The University of Tokyo, September, 2007 pp: 66-73..|
|Date Deposited:||14 Apr 2010 14:42|
|Item Type:||Book Section|
|Publisher:||Digital Games Research Association (DiGRA)|
|Last Modified:||05 Oct 2012 10:09|
|Depositing User:||Stephen Grace|