Carranza, Pablo Miranda and Coates, Paul (2000) ‘Swarm modelling’, Proceedings of the 3rd Generative Art Conference (GA2000). Milan: Generative Design Lab Milan Polytechnic University. Italy..
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The reason for choosing swarms as a study case is the fascination of the simplicity of its mechanics and its complexity as a phenomenon. It can be compared in that sense with other models such as Cellular Automata, for example, with which shares some similarities (they are parallel systems, they interact at a local level, etc). This paper describes the swarms understanding them as examples of sensori-motor intelligence. It begins addressing some issues already patent when studying simple turtles, and then it looks at two ways of interaction of the swarm and their implications. It studies the interaction with an environment in relation with learning processes and simple perceptions of forms, and then uses the processes developed in this first cases to look at the possibilities of interaction of the swarm with a human, and its similarities with other systems such as Genetic Algorithms or social systems.
|Divisions:||Schools > Architecture Computing and Engineering, School of|
|Additional Information:||Citation: Carranza, P.M. and Coates, P.S. (2000) ‘Swarm modelling’, Proceedings of the 3rd Generative Art Conference (GA2000), Milan: Generative Design Lab Milan Polytechnic University, Italy..|
|Date Deposited:||13 Aug 2010 14:31|
|Item Type:||Conference or Event Item (Paper)|
|Creators:||Carranza, Pablo Miranda and Coates, Paul|
|Last Modified:||27 Sep 2012 11:59|
|Depositing User:||Stephen Grace|